Testing out the doors script fly for faster runs

Using a doors script fly can completely change how you experience the chaos of LSPLASH's horror masterpiece. Look, we've all been there—stuck in a dark room with Timothy jumping on your face, or getting cornered by Ambush for the third time in a row. It's frustrating. That's why so many people start looking into scripts to give themselves a bit of an edge, or at least to see the game from a perspective that isn't just "cowering in a wardrobe."

If you've spent any time in the Roblox exploiting community, you know that flying is one of those bread-and-butter features. But in a game like Doors, it's not just about hovering in the air. It's about bypassing the physics that the developers spent months perfecting. When you activate a doors script fly, the entire verticality of the Hotel (and now the Mines) opens up. You aren't tethered to the floor anymore, which means those annoying obstacles and entity hitboxes suddenly matter a lot less.

Why people even bother with flying

Honestly, the main reason anyone looks for a doors script fly is pure survival. Door 50 and Door 100 are the big ones. We all know the stress of the Library. Trying to find those books while Figure wanders around, listening for your heartbeat, is enough to make anyone's palms sweaty. If you can just fly up to the second-story balcony or hover near the ceiling, Figure basically becomes a non-threat. It's almost funny watching him wander around blindly while you're chilling ten feet above his head.

Then there's the speedrunning aspect. While using scripts obviously disqualifies you from any official leaderboard, plenty of players just want to see how fast they can clear the game for their own satisfaction. Flying allows you to ignore the maze-like layouts of some rooms. Instead of navigating around tables and fallen bookshelves, you just go in a straight line. It cuts down the time significantly, especially during those long hallway segments where you're just waiting for something to happen.

How it actually feels in-game

It's a bit surreal the first time you toggle a doors script fly. Usually, these scripts are tucked away in a GUI (Graphic User Interface) along with things like ESP or speed hacks. Once you hit that "Fly" button, the gravity just stops. Most of these scripts use a simple "CFrame" or "BodyVelocity" method to keep your character in the air. You move in whatever direction your camera is pointing.

It makes the game feel less like a horror survival experience and more like a creative mode exploration. You start noticing things you never saw before—like the way the rooms are actually stitched together or how the entities behave when they can't reach you. For example, during the Seek chase, if you're flying, you can literally soar over the fallen furniture and the reaching hands. It turns a high-octane chase into a leisurely stroll through the air.

The risk of the ban hammer

We can't really talk about using a doors script fly without mentioning the risks. LSPLASH and the development team aren't exactly fans of people breaking their game. They've put a lot of work into the anti-cheat systems. If you're flying around like a bird in a public lobby, you're basically asking for a kick or a permanent ban. The game tracks your position, and if it notices you're at a height that shouldn't be possible for a long period, it triggers a flag.

Most veteran exploiters will tell you that if you're going to use a doors script fly, you should probably do it in a private server or with a very "low-key" setting. Some scripts have a "hover" mode that's less obvious than full-on flight. But even then, there's always a chance that a game update will break the script or, worse, detect it instantly. With the release of Floor 2 and all the new mechanics, the anti-cheat has only gotten tighter.

Comparing flying to other scripts

While flying is cool, it's usually just one part of a larger script hub. Usually, people who want a doors script fly are also looking for things like: * ESP (Extra Sensory Perception): Seeing entities and items through walls. * Speed Hack: Running faster than the entities can catch you. * Instant Interact: Opening drawers and picking up keys without the animation. * No-clip: Walking through walls (which pairs incredibly well with flying).

Flying is arguably the most "obvious" cheat. If you're using ESP, no one else really knows. But if you're floating in the middle of the lobby, everyone sees it. That's why a lot of people prefer "No-clip" over "Fly"—it's a bit more subtle if you're just walking through a door instead of hovering over it. But for sheer utility, especially in the larger rooms of the Mines, flying is hard to beat.

The impact of Floor 2

The Mines update changed the meta for a doors script fly quite a bit. The environments are much bigger and more complex now. There's more verticality, more pipes to climb, and more ways to get stuck. Flying in the Mines feels almost necessary sometimes because of how confusing the layout can get. However, the developers also added more triggers. There are areas where if you aren't touching the ground, the game assumes you've fallen out of the map or you're cheating.

It's a constant cat-and-mouse game between the people writing the scripts and the developers. Every time a new doors script fly drops, the devs find a way to patch the specific method it uses. Then, the scripters find a new way to manipulate the Roblox engine's physics. It's been going on since the game first blew up, and it doesn't look like it's stopping anytime soon.

Is it actually worth it?

This is the big question. Does using a doors script fly ruin the fun? For some people, definitely. The whole point of Doors is the atmosphere—the dread of not knowing what's behind the next corner. When you can just fly over the problems, that dread disappears. It becomes a walking simulator (or a flying simulator, I guess).

On the other hand, if you've already beaten the game fifty times and you're just bored, messing around with scripts can breathe some new life into it. It's fun to see how the game handles you being in places you aren't supposed to be. It's also a great way to help friends who are struggling. I've seen people use a doors script fly just to scout ahead and tell their buddies which way to go in the dark rooms.

At the end of the day, it's your account and your experience. If you decide to go down the road of using a doors script fly, just be smart about it. Don't ruin the game for others in public lobbies, and don't be surprised if the anti-cheat catches up to you eventually. The game is constantly evolving, and part of the "fun" for the scripting community is seeing just how much they can get away with before the next big patch hits. Whether you're trying to dodge Figure or just want to see the view from the ceiling, there's no denying that flying adds a whole different layer to the Hotel.